Post by Bob Sacamano on Mar 17, 2010 9:25:40 GMT -5
You are Seerer, GGRP. Each night you will submit the name of one player, and you will receive that player’s role and alignment the next morning.
You are Half-Seer, GGRP. Each night you will submit the names of 2 players. The result you receive will be wolf/not wolf, but you will not know for which player the result is returned.
You are Angel, GGRP. Each night you may protect 1 player of your choosing. You may not protect the same player on consecutive nights unless the previous night’s protection was successful.
You are Mimic, GGRP. Each night you will select one player to mimic. If that player has an action, you will be granted the same action the following day. If you select a BG to mimic, they will sniff you out and you will be killed.
You are Vigilante (with a REALLY heavy conscience), GGRP. One time per day/night cycle you may select one person to kill. If, during the day, you kill a BG who is not “outed by a view” in the game thread, you gain some confidence and can kill again that night (NOTE: This is at the mod’s discretion. If I interpret that you’ve killed somebody because they were outed by a player posting, “Player XYZ is a wolf. I viewed them,” I will handle it conservatively and not give you the bonus kill. This in no way validates whether that person had a view or not. Even if it’s a fake, I likely won’t give you the bonus kill. This is supposed to reward you for having a good read and following through on it. Nothing more). If you kill a GG, you lose your action the next day. If you kill too many GGRP, you might become the bad guy MVP. [If he vigs two GGRP, he becomes a BG, without access to the BG board and without his kill].
You are Mason, GGRP. Your mason board is here: buildingbricks.proboards.com/index.cgi?/
You are Mason, GGRP. Your mason board is here: buildingbricks.proboards.com/index.cgi?/
You are Assassin, GGRP. The world of assassins is very competitive. In that spirit, you will be competing with another for a nightly kill. You will submit a kill target each night. The assassin who selects the “better” target will be awarded the kill. The quality of the target has been pre-determined by the mod in a manner similar to the following: For a GGRP: Alpha Wolf 9 points, Standard wolf 8 points… PJV 1 point. For a BGRP: Seer 10 points, angel 9 points, PJV 1 point. The higher the value placed on the player, the more likely you get the kill.
INDY:
You are Frot, Indy. Each day/night cycle you may choose one player to #### to death. You don’t care if it’s human or not. You just want to get yours. Since you’re a bum fucker, any view of you will be returned as Plain Jane Bumfucker.
BGRP:
You are Alpha Wolf, BGRP. Once, within the first three days of the game, you may select a player to turn. Not all players will be eligible, so choose wisely. As long as you live, the team will have a shared night kill. When you die, the team will spend the night electing a new Alpha wolf, and will be unable to kill.
You are the witch, BGRP. Each night you may select one player whose night actions you will block. You will not be given immediate access to the BG board, but if you block a fellow BG, you will join them.
You are Pickpocket, BGRP. While you spend your nights feasting on the flesh of the village, your days are spent plying your learned trade: thievery. Each day before the lynch count is final, you may submit the name of one player from whom you would like to steal. If that person has an item, you will take it from them. [This power may NOT be used on a player receiving an item from the BG team].
You are Assassin, BGRP. Early in the evening, before the moon’s rays fill the sky, you continue to do what you have always done: assassinate people. The world of assassins is very competitive. In that spirit, you will be competing with another for a nightly kill. You will submit a kill target each night. The assassin who selects the “better” target will be awarded the kill. The quality of the target has been pre-determined by the mod in a manner similar to the following: GGRP Assassin: Head Wolf 9 points… PJV 1 point. BGRP Assassin: Seer 10 points... PJV 1 point. The higher the value placed on the player, the more likely you get the kill. Timestamps MAY come into play, so submit early. Use caution in any assumptions you make about the alignment of players you fail to kill.
You are Feral Wolf, BGRP – Once during the game you may kill during the day, however, your name will be revealed in the Game Event as the killer.
You are Witch Hunter, BGRP. Each night you submit one player’s name in search of the witch. If you locate the witch, she will join you on the BG board.
You are a Wolf Bitch, BGRP. You have no responsibilities here whatsoever.
Pass-around: You have found a gun containing silver bullets. During the night you may either utilize it to stand guard and protect a player of your choosing OR you may use it to kill somebody. Once you determine what use you have for this object, only the other use will be available to the player to whom you pass. Submit an action, a target for that action, and someone to pass to before the night expires. Items may be passed among team members only once. I will not wait long for an action on the pass-around item if you become the speedbump, so I suggest you pre-submit whenever possible. [The gun contains only 6 bullets. Whether fired for protection or murder, the gun will be lost when all 6 bullets are gone. Or when 12 players are left in the game, whichever comes first].
The sun begins to rise over the small town of Bumfuck, with an array of reds, oranges, and pinks reflecting off the windows of the homes in this peaceful little town. Always a trusting people with very little crime, the Plain Jane Bumfuckers (PJB) rarely even lock their doors at night. And as they leave their homes, this day seems like any other. But on the north side of town, a horrible discovery is about to rock this town to its very core.
Piratemike settled into his tub for a nice bubbly soak last evening, with his TV remote in one hand and a glass of rose in the other. As Dr. Oz was telling mike how to shed those last few pesky pounds, mike heard a simple knock at the door. As the visitor entered, he appeared to mike to be a bit off, perhaps somewhat mentally deficient. Mike did what any steward of good fellowship would do in this situation, he threw a shoe at the “special” lad. That didn’t work out so well.
When they found mike, it was difficult to know the true carnage that had taken place. A neighbor complained about an alarm clock that had been beeping loudly all morning. When the police entered, they saw a half-full bottle of rose sitting undisturbed on the edge of the tub. Though few bubbles remained on the surface of the water, those that were there had a similar rosey color. Mike’s head sat as you would expect, resting on the edge of the tub, looking in the direction of the television.
Below the surface of the water, however, another story was told. The “water” in the tub consisted mostly mike’s blood cells, mixed with bits of flesh and bone. The majority of his torso could not be located, and one lonely toe bobbed up and down at the foot of the tub. This was an image none in this town had seen before. But rest assured, it’s one they will see again. And right soon.
D1 begins. 36 alive; plurality to lynch
You are Half-Seer, GGRP. Each night you will submit the names of 2 players. The result you receive will be wolf/not wolf, but you will not know for which player the result is returned.
You are Angel, GGRP. Each night you may protect 1 player of your choosing. You may not protect the same player on consecutive nights unless the previous night’s protection was successful.
You are Mimic, GGRP. Each night you will select one player to mimic. If that player has an action, you will be granted the same action the following day. If you select a BG to mimic, they will sniff you out and you will be killed.
You are Vigilante (with a REALLY heavy conscience), GGRP. One time per day/night cycle you may select one person to kill. If, during the day, you kill a BG who is not “outed by a view” in the game thread, you gain some confidence and can kill again that night (NOTE: This is at the mod’s discretion. If I interpret that you’ve killed somebody because they were outed by a player posting, “Player XYZ is a wolf. I viewed them,” I will handle it conservatively and not give you the bonus kill. This in no way validates whether that person had a view or not. Even if it’s a fake, I likely won’t give you the bonus kill. This is supposed to reward you for having a good read and following through on it. Nothing more). If you kill a GG, you lose your action the next day. If you kill too many GGRP, you might become the bad guy MVP. [If he vigs two GGRP, he becomes a BG, without access to the BG board and without his kill].
You are Mason, GGRP. Your mason board is here: buildingbricks.proboards.com/index.cgi?/
You are Mason, GGRP. Your mason board is here: buildingbricks.proboards.com/index.cgi?/
You are Assassin, GGRP. The world of assassins is very competitive. In that spirit, you will be competing with another for a nightly kill. You will submit a kill target each night. The assassin who selects the “better” target will be awarded the kill. The quality of the target has been pre-determined by the mod in a manner similar to the following: For a GGRP: Alpha Wolf 9 points, Standard wolf 8 points… PJV 1 point. For a BGRP: Seer 10 points, angel 9 points, PJV 1 point. The higher the value placed on the player, the more likely you get the kill.
INDY:
You are Frot, Indy. Each day/night cycle you may choose one player to #### to death. You don’t care if it’s human or not. You just want to get yours. Since you’re a bum fucker, any view of you will be returned as Plain Jane Bumfucker.
BGRP:
You are Alpha Wolf, BGRP. Once, within the first three days of the game, you may select a player to turn. Not all players will be eligible, so choose wisely. As long as you live, the team will have a shared night kill. When you die, the team will spend the night electing a new Alpha wolf, and will be unable to kill.
You are the witch, BGRP. Each night you may select one player whose night actions you will block. You will not be given immediate access to the BG board, but if you block a fellow BG, you will join them.
You are Pickpocket, BGRP. While you spend your nights feasting on the flesh of the village, your days are spent plying your learned trade: thievery. Each day before the lynch count is final, you may submit the name of one player from whom you would like to steal. If that person has an item, you will take it from them. [This power may NOT be used on a player receiving an item from the BG team].
You are Assassin, BGRP. Early in the evening, before the moon’s rays fill the sky, you continue to do what you have always done: assassinate people. The world of assassins is very competitive. In that spirit, you will be competing with another for a nightly kill. You will submit a kill target each night. The assassin who selects the “better” target will be awarded the kill. The quality of the target has been pre-determined by the mod in a manner similar to the following: GGRP Assassin: Head Wolf 9 points… PJV 1 point. BGRP Assassin: Seer 10 points... PJV 1 point. The higher the value placed on the player, the more likely you get the kill. Timestamps MAY come into play, so submit early. Use caution in any assumptions you make about the alignment of players you fail to kill.
You are Feral Wolf, BGRP – Once during the game you may kill during the day, however, your name will be revealed in the Game Event as the killer.
You are Witch Hunter, BGRP. Each night you submit one player’s name in search of the witch. If you locate the witch, she will join you on the BG board.
You are a Wolf Bitch, BGRP. You have no responsibilities here whatsoever.
Pass-around: You have found a gun containing silver bullets. During the night you may either utilize it to stand guard and protect a player of your choosing OR you may use it to kill somebody. Once you determine what use you have for this object, only the other use will be available to the player to whom you pass. Submit an action, a target for that action, and someone to pass to before the night expires. Items may be passed among team members only once. I will not wait long for an action on the pass-around item if you become the speedbump, so I suggest you pre-submit whenever possible. [The gun contains only 6 bullets. Whether fired for protection or murder, the gun will be lost when all 6 bullets are gone. Or when 12 players are left in the game, whichever comes first].
The sun begins to rise over the small town of Bumfuck, with an array of reds, oranges, and pinks reflecting off the windows of the homes in this peaceful little town. Always a trusting people with very little crime, the Plain Jane Bumfuckers (PJB) rarely even lock their doors at night. And as they leave their homes, this day seems like any other. But on the north side of town, a horrible discovery is about to rock this town to its very core.
Piratemike settled into his tub for a nice bubbly soak last evening, with his TV remote in one hand and a glass of rose in the other. As Dr. Oz was telling mike how to shed those last few pesky pounds, mike heard a simple knock at the door. As the visitor entered, he appeared to mike to be a bit off, perhaps somewhat mentally deficient. Mike did what any steward of good fellowship would do in this situation, he threw a shoe at the “special” lad. That didn’t work out so well.
When they found mike, it was difficult to know the true carnage that had taken place. A neighbor complained about an alarm clock that had been beeping loudly all morning. When the police entered, they saw a half-full bottle of rose sitting undisturbed on the edge of the tub. Though few bubbles remained on the surface of the water, those that were there had a similar rosey color. Mike’s head sat as you would expect, resting on the edge of the tub, looking in the direction of the television.
Below the surface of the water, however, another story was told. The “water” in the tub consisted mostly mike’s blood cells, mixed with bits of flesh and bone. The majority of his torso could not be located, and one lonely toe bobbed up and down at the foot of the tub. This was an image none in this town had seen before. But rest assured, it’s one they will see again. And right soon.
D1 begins. 36 alive; plurality to lynch