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Post by yuk on Mar 17, 2010 12:11:02 GMT -5
With the assassin roles, who dies when they tie on point values
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Post by merlin on Mar 17, 2010 12:14:33 GMT -5
With the assassin roles, who dies when they tie on point values :rivers: imo
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Post by jmills on Mar 17, 2010 12:15:06 GMT -5
Shold the witch be able to send a D1 message? I've seen it done both ways. I tend to think that's a bit of a copout, but wanted input from others. That'll be the last role to go out, so any thoughts are appreciated. Between a wolf looking for him and any wolf he blocks causing him to join the board I don't think he needs any more help. If he had to stay by himself the whole game then a message would probably help.
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Post by Bob Sacamano on Mar 17, 2010 12:37:21 GMT -5
For consistency sake, these came from gorf:
two questions:
1) am i correct that the point value for the BGRP assassin are not the same as they are for me -- in other words, if i accidentally target the seer (which would be worth 10 points for the BGRP assassin), that wouldn't be worth 10 points for me -- it would be some lower number of points (hopefully negative), right?
Correct
2) am i required to submit a kill each night? No, but as long as you have competition, there WILL be an assassination each night. Draw your own conclusions.
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Post by Bob Sacamano on Mar 17, 2010 12:38:36 GMT -5
a couple more questions:
3) if there's an angel, can the angel protect someone from an assassin, or just a wolf kill?
:shrug:
4) if the BGRP assassin and i target each other (assuming we have the same point value), is the kill determined by timestamp?
:shrug:
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Post by Bob Sacamano on Mar 17, 2010 12:39:39 GMT -5
Replied to Foos that he does NOT have to mimic somebody each night. I'm OK with a low-risk, low-reward approach.
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Post by bdeep on Mar 17, 2010 12:51:23 GMT -5
a couple more questions: 3) if there's an angel, can the angel protect someone from an assassin, or just a wolf kill? :shrug:4) if the BGRP assassin and i target each other (assuming we have the same point value), is the kill determined by timestamp? :shrug:i'd say angel protects both for the assasins either timestamp RPS or both die not sure you should tell them though, just decide in here and answer with a shurg i fucking hate it when mods do that
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Post by bdeep on Mar 17, 2010 13:01:43 GMT -5
BOB
did the assassin roles have the point values in the,?
You are Assassin, GGRP. The world of assassins is very competitive. In that spirit, you will be competing with another for a nightly kill. You will submit a kill target each night. The assassin who selects the “better” target will be awarded the kill. The quality of the target has been pre-determined by the mod in a manner similar to the following: For a GGRP: Alpha Wolf 9 points, Standard wolf 8 points… PJV 1 point. For a BGRP: Seer 10 points, angel 9 points, PJV 1 point. The higher the value placed on the player, the more likely you get the kill.
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Post by Bob Sacamano on Mar 17, 2010 13:06:13 GMT -5
a couple more questions: 3) if there's an angel, can the angel protect someone from an assassin, or just a wolf kill? :shrug:4) if the BGRP assassin and i target each other (assuming we have the same point value), is the kill determined by timestamp? :shrug:i'd say angel protects both for the assasins either timestamp RPS or both die not sure you should tell them though, just decide in here and answer with a shurg i fucking hate it when mods do that It's decided. Angel protects both. Assassins submitting players with same point level = timestamps prevail. But I'm not even confirming there's an angel for him, much less telling him who they protect. So he got the responses I posted above. The :shrug:
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Post by bdeep on Mar 17, 2010 13:08:01 GMT -5
love the shrug
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Post by Bob Sacamano on Mar 17, 2010 13:13:05 GMT -5
This does need to be detailed here, though. IF SOMEBODY SEES ISSUES WITH THESE, PLEASE RAISE THEM HERE. I'D RATHER CHANGE THEM NOW BEFORE THEY BECOME IMPORTANT.
Point values for RPs for Assassination. Higher point value submitted wins the kill. Tie is broken by timestamp. If, for some reason, timestamp can not be determined, tie will either result in no kill or game-leveling Smooing by me.
9 malice Seerer: 10 points for BG; -10 for GG 30 ratpfink half-seer: 9 points for BG; -9 for GG 29 JTG angel: 8 points for BG; -8 for GG 5 Foos mimic: 7 points for BG; -7 for GG 3 IB vigilante: 6 points for BG; -6 for GG 35 Keys mason: 5 points for BG; -5 for GG 24 psychopav mason: 5 points for BG; -5 for GG 8 gorf assassin: Assassins CAN NOT kill each other.
17 Joseph frot: 3 points for BG; 3 points for GG
13 RWS Alpha Wolf: 9 points for GG; -9 points for BG 18 norm Witch: 8 points for GG; 0 points for BG 36 Rock Pickpocket: 7 points for GG; -7 points for BG 1 babyD assassin: Assassins CAN NOT kill each other 4 FatMax Feral Wolf: 6 points for GG; -6 points for BG 37 BTSW Witch Hunter: 5 points for GG; -5 points for BG 19 Early standard wolf: 4 points for GG; -4 points for BG
PJB: 1 point each
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Post by bdeep on Mar 17, 2010 13:17:48 GMT -5
so if assassins try and kill each other what happens?
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Post by Bob Sacamano on Mar 17, 2010 13:27:50 GMT -5
so if assassins try and kill each other what happens? If one submits the other and the second submits somebody else, the second gets the kill (unless it's a negative value person. The negative values are shtick, really. Assassins will not be killing players from their own team). If they submit each other on the same night, there will be no kill. Assassinations end when one or the other dies.
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Post by Bob Sacamano on Mar 17, 2010 13:28:18 GMT -5
BOB did the assassin roles have the point values in the,? You are Assassin, GGRP. The world of assassins is very competitive. In that spirit, you will be competing with another for a nightly kill. You will submit a kill target each night. The assassin who selects the “better” target will be awarded the kill. The quality of the target has been pre-determined by the mod in a manner similar to the following: For a GGRP: Alpha Wolf 9 points, Standard wolf 8 points… PJV 1 point. For a BGRP: Seer 10 points, angel 9 points, PJV 1 point. The higher the value placed on the player, the more likely you get the kill. They had examples for context. They did not have true values.
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Post by Bob Sacamano on Mar 17, 2010 13:29:36 GMT -5
so if assassins try and kill each other what happens? If one submits the other and the second submits somebody else, the second gets the kill (unless it's a negative value person. The negative values are shtick, really. Assassins will not be killing players from their own team). If they submit each other on the same night, there will be no kill. Assassinations end when one or the other dies. FWIW: this is a spin-off of the BG roles you and JTG had in the Grail game. Except this time it's GG vs BG for the right to kill instead of BGs competing against each other for a shot at a win.
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