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D4/N4
Mar 22, 2010 23:12:30 GMT -5
Post by Bob Sacamano on Mar 22, 2010 23:12:30 GMT -5
malice (Seerer) N3 - Views ratpfink (half-seer) N3 - Views psychopav and tdoss (blocked) JTG (angel) N4 - Protects: Loan
Foos (mimic) N3 - mimics: ratpfink - Foos is dead IB (vigilante) D4/N4 - Kills: Nobody Second Kill N4? Only if he kills a BG D4 Keys (mason) - No action psychopav (mason) - No action gorf (assassin) N4 - Target IB - GGRP (no kill)
Joseph (frot) D3/N3 - Kill worm - PJB
RWS (Alpha Wolf) N4 - Kill Rayderr - PJB
Turn unsuccessful [/b] norm (Witch) N4 - block ratpfink Rock (Pickpocket) D4 - Steal From PC, unsuccesful babyD (assassin) N4 - Target trogg - PJB (1 point). Gets kill FatMax (Feral Wolf) D4 - Still has daykill BTSW (Witch Hunter) N4 - N/A. Witch found
Early (Bitch) N3 - No action
Rayderr (PJB) - Protect ratpfink. Pass to ratpfink. Rat will ONLY be able to kill, and whomever he passes to will only be able to protect, and so on. Rayderr is dead. RANDOMIZE! 6 bullets remain (bullets only used for kills or successful protects). Would also go out of game at 12 players
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D4/N4
Mar 23, 2010 9:21:20 GMT -5
Post by Ebitch10 on Mar 23, 2010 9:21:20 GMT -5
Rock stealing from PC...receives nothing. Is this an instant thing? I see it's daytime but just before the lynch or whenever he requests it?
I've posted the response as it's irrelevant in this instance but let me know for future.
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D4/N4
Mar 23, 2010 9:33:30 GMT -5
Post by Bob Sacamano on Mar 23, 2010 9:33:30 GMT -5
Rock stealing from PC...receives nothing. Is this an instant thing? I see it's daytime but just before the lynch or whenever he requests it? I've posted the response as it's irrelevant in this instance but let me know for future. As soon as they finalize it, I let them know the result. It would be an instant steal. They just need to have the action in before the lynch. I would also then send a PM to the person who had the gun letting them know they no longer have the gun. No Game Event or anything, though.
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D4/N4
Mar 23, 2010 15:28:46 GMT -5
Post by mryuk on Mar 23, 2010 15:28:46 GMT -5
I really like the assassin role, it's like an amped up vig. Gorf should be able to reason that IB is confirmed GG now.
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D4/N4
Mar 23, 2010 15:35:39 GMT -5
Post by Bob Sacamano on Mar 23, 2010 15:35:39 GMT -5
I really like the assassin role, it's like an amped up vig. Gorf should be able to reason that IB is confirmed GG now. Yes, yes he should. I liked it better the way I used it in the Grail game. The BG have an inherent advantage with the role the way it is. It's slanted towards giving them 2 kills, since it's easier to spot a GGRP/target an outed GGRP than it is to just read somebody as BG and shoot them. That's one of the reason they don't have much in the way of powers. In the Grail game, it was 2 BG (one removed from the BG board) competing for the BG kill, whichever one chose the better target got some point value associated with that target, and only the one with the higher point total could ultimately win with the BG team.
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D4/N4
Mar 23, 2010 15:55:48 GMT -5
Post by yuk on Mar 23, 2010 15:55:48 GMT -5
I really like the assassin role, it's like an amped up vig. Gorf should be able to reason that IB is confirmed GG now. Yes, yes he should. I liked it better the way I used it in the Grail game. The BG have an inherent advantage with the role the way it is. It's slanted towards giving them 2 kills, since it's easier to spot a GGRP/target an outed GGRP than it is to just read somebody as BG and shoot them. That's one of the reason they don't have much in the way of powers. In the Grail game, it was 2 BG (one removed from the BG board) competing for the BG kill, whichever one chose the better target got some point value associated with that target, and only the one with the higher point total could ultimately win with the BG team. That is true - they don't have a ton of BGs on the team for how large of a game so that mitigates it somewhat. Also, (for me at least) picking out roled players is a lot easier than picking just BGs. So you shoot at who you think is roled and don't have to worry about killing a GGRP. You also could have opportunities to confirm GGs. So I think it balances alright
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D4/N4
Mar 23, 2010 16:08:36 GMT -5
Post by Ebitch10 on Mar 23, 2010 16:08:36 GMT -5
If RWS dies and they spend a night creating a new Alpha, I assume it has to be chosen from among them, does the new alpha wolf get a turn selection?
The PM could be interpreted as such.
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D4/N4
Mar 23, 2010 17:37:23 GMT -5
Post by Bob Sacamano on Mar 23, 2010 17:37:23 GMT -5
If RWS dies and they spend a night creating a new Alpha, I assume it has to be chosen from among them, does the new alpha wolf get a turn selection? The PM could be interpreted as such. Yes, it must be from among them. I'm not sure how the PM could be interpreted as such. Point it out to me. I thought I specified any turn had to take place in the first 3 days of the game. If I'm being misleading here, I might need to re-evaluate.
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D4/N4
Mar 23, 2010 19:14:09 GMT -5
Post by Bob Sacamano on Mar 23, 2010 19:14:09 GMT -5
Gun goes random
13 2 25 37 36 31 35 5 32
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D4/N4
Mar 23, 2010 19:14:34 GMT -5
Post by Bob Sacamano on Mar 23, 2010 19:14:34 GMT -5
RWS gets it. Should make today interesting.
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